Early in the process of developing a product, designers often research how people have solved similar design problems in the past. The old adage, “why reinvent the wheel?”applies here. Designers often use a reverse engineering technique that entails takingthe product apart to see how it works and how its creators tackled its technical problems.The KELVIN® Reverse Engineering Lab gives your students the opportunity to reverse engineer an everyday product and discover its designer’s ideas and concepts. The activity includes step by step instructions for the student and teacher along with probing questions that direct the students’ investigation of the product.
The lab for 20 students includes:  video tapes (to be reversed engineered),  screwdrivers, reverse engineering Instructions, student study guides and a teacher resource guide.
NOTE: Actual class project contents are subject to change.